UTF-8 File Transfer that doesn't suck Replicated User data Replicated message servers Transports that don't suck Message Queuing Stable NETSPLITS connected to two servers? same data stream to both servers Client file rouing servers with bandwidth monitoring Main routers AUTH servs world server nets message queue between servers net multiple locality based servers message recpeits Server ranking based on stability/UPS.. make an effort.. bots libs-perl,python,php,C,java GAIM Plugin Other Plugins MAKE IT SIMPLE Mulitiple data streams...client ID Audio Visual!!! Addy Book AIM Connect (AOL BACKEND) AIM Client->Netchat UPnP Md5sum data/messages? we use server/superclients (clients with DC ability and decent(tested) bandwidth).. to route the data Advanced dialog:Ip blocking.. Server Selection etc Online Web Interface.. message checking (remote) etc etc AWESOMENESS 5:45:43 PM sg1bc: oh yeah, and the way we are going to do file transfers is just going to be FUN 5:45:44 PM sg1bc: 5:45:52 PM sg1bc: basically 5:46:08 PM sg1bc: none of this Direct Connect between two machines that we don't know can do that 5:46:17 PM sg1bc: we _test_ the ability of DC with the server 5:46:20 PM sg1bc: and if it can't 5:46:55 PM sg1bc: we use server/superclients (clients with DC ability and decent(tested) bandwidth).. to route the data 5:46:56 PM sg1bc: 5:47:22 PM sg1bc: all data except file transfers will be duplicated to two servers 5:47:38 PM sg1bc: data receipts for ALL data will be sent 5:47:53 PM sg1bc: if a message send/recieve fails 5:47:58 PM sg1bc: it will try a new/diff server 5:48:09 PM sg1bc: and/or queue the message for later